The 1.5 Edition of the DarkEnergy Roleplay Game
Our first Core Rulebook used the OGL 1.0a as the foundation and allowed the game to be 5e compatible. However, since the rulebook's publishing there had been changes to the OGL both proposed and later repealed. To avoid any future changes to the OGL, we have removed the OGL content and rewrote the rulebook to be our own independent system that uses a Creative Commons License to allow anyone to use our game.
The original 5e compatible rulebook will still be available for purchase but will no longer be supported. All future monsters, adventures, and assets will be made for 1.5 rules.
Join the Playtest on Discord.
Some of the major changes to the rules include:
Removed Ability Scores and replaced them with a Talent system
Removed Class Archetypes and replaced them with a Class Skill Tree
No level cap
Changed how Character Creation works
Simplified Spellcasting
Expanded on Psionic Powers
Redesigned creature stats
Changed the rules on Death, Dying and Healing
Updated Conditions
Rebalanced Cybernetics and Mutations
Added Weapon Quality and new Critical Hit rules
Includes a new Character Sheet
What the rulebook still includes:
13 Playable races with unique Nationalities and Species
15 Classes to choose from
Enchanted Tattoo creation
Rune Crafting system
Detailed explanation of the DarkEnergy setting, including its worlds, deities, factions and history.
A unique Faith & Philosophies system that brings meaning to your beliefs and grants powerful bonuses.
Playable curses of WereDisease and Vampirism
Playtest Submission Deadlines: January 1, 2025
Our first Adventure for 1.5e, Aftermath The Shearing: Aftermath is a tale of survival and discovery following the apocalyptic events of The Shearing.
Create characters from any of the multitude of worlds in the DarkEnergy setting, then throw them into the chaotic aftermath as the population of Earth tries to adjust to this new reality. The fate of Clearfield and the surrounding region hangs in the balance.
Two paths are available in this adventure.
One is a path of good and righteousness, the other is a path of evil and domination.
This book includes:
New playable Race: Ratmen
New Class: Monster Hunter
Adventure for characters Level 1-5
Over 60 new monsters
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Over 250 of modern fantasy’s wildest foes can be found in the pages of this guide. It includes the most common creatures as well as some of the most deadly that can be found in the worlds of DarkEnergy. From familiar foes like goblins, dragons, elves, and demons to new monsters like mutants, battle minds, and cybernetically enhanced super soldiers.
You can also find legendary cryptids like bigfoot, the mothman, Chupacabras and many more. There are creatures of every alignment that will challenge characters of any level in this must-have companion to the DarkEnergy Core Rulebook 1.5e.
Join the Playtest on Discord
Want to sell your DE content? Go for it!
You can use the Official DE 1.5 Compatible Logo to your products.